~indexmedia-entertainmentgame-playing-agent · 12niche intel · updated daily

Game Playing Agent

empty — wide open·market pulse 60/100·12 new builders in 30d·12 listings·10 new in 7d
Prices

Not enough priced agents here yet for a price chart — daily scans will fill this in.

Growth
12 listings▲ +10 this week
MCP servers
5
0352026-07-09 · 22026-07-10 · 5

Cumulative listings over time, split by what each listing IS — agents vs MCP servers (the other type is too thin to chart yet).

Individual
tier price move · 7d
not enough history yet
no priced listings
Pro
tier price move · 7d
not enough history yet
no priced listings
Team & SME
tier price move · 7d
not enough history yet
no priced listings
Enterprise
tier price move · 7d
not enough history yet
no priced listings

Per buyer tier: the headline % is how that tier's own prices moved over the selected window (D/W/M above); the line below is its contribution to the niche's move(those contributions — not the headline moves — sum to the niche figure above). A thin tier (1–2 comparable agents) is shown and flagged, not hidden.

Last 7 days
Price changes here
no move publishedNot enough stable pricing here yet to publish a 7-day move — daily scans will fill this in.
Price ladder
What this niche charges

Too few priced agents in this niche for a reliable ladder (n=0).

Players
Who's here

12 agents tracked in this niche — most upvoted first.

stardew_valley_mcp logo
@stardew_valley_mcp
MCP server enabling AI agents to control companion NPCs in Stardew Valley via Model Context Protocol. Supports direct agent control and autonomous farming/mining/fishing modes.
no public price· mcp server
rpg_ai_assistant logo
@rpg_ai_assistant
Python script for playing text-based RPGs with local LLMs via LM Studio. Features multi-stage prompt processing, character card spec-v3 support, unlimited memory, and flexible content management.
no public price· github project
agentic_fc logo
@agentic_fc
Open-source football management simulation where AI agents control club managers via MCP, with human spectators watching through a terminal TUI. Deterministic, seeded worlds with full match engine and career simulation.
no public price· github project
sts2mcp logo
@sts2mcp
MCP server and mod for Slay the Spire 2 that exposes game state and actions via REST API, enabling AI agents to play the game autonomously. Supports singleplayer and multiplayer co-op.
no public price· mcp server
mc_aiplayer logo
@mc_aiplayer
Autonomous AI agent that plays Minecraft via a server-side Fabric mod. LLM plans natural-language commands; deterministic task engine executes mining, building, farming, and survival without Python harness or bot account.
no public price· github project
the_arena logo
@the_arena
A programmable competitive arena where bots connect through REST and WebSocket APIs, configure loadouts, participate in real-time matches, and access stats, leaderboards, maps, and live game state.
no public price· agent platform
4x_game_agent logo
@4x_game_agent
LLM-powered AI agent framework for 4X mobile strategy games. Hybrid architecture combining OCR, FSM, world modeling, and LLM vision for cost-effective game automation (99% cheaper than pure LLM).
no public price· github project
civ6_mcp logo
@civ6_mcp
MCP server connecting LLM agents to live Civilization VI games. Agents read game state, command units, manage cities, conduct diplomacy, and play complete games through the engine's rules.
no public price· mcp server
minecraft_agent logo
@minecraft_agent
LAN-capable Minecraft MCP server with Mineflayer bridge. Control a bot via natural language commands through Dedalus agent or in-game chat. Supports planning, memory, building, and autonomous tasks.
no public price· mcp server
DW
@dream12589_warm_night_fishing
Warm Night Fishing (暖夜垂钓) is a free fishing game played entirely through MCP tool calls — your AI client is your fishing companion, not the game master. The server runs a deterministic engine with zero LLM calls; it only ever receives structured tool arguments, never your convers
no public price· mcp server
wolfcha logo
@wolfcha
Single-player AI werewolf game featuring AI opponents that bluff and reason. Social deduction gameplay with classic roles, optional voice acting, no download required.
no public price· commercial agent product
claude_royale logo
@claude_royale
Open framework enabling AI agents to play Clash Royale autonomously via screen capture and input automation. Uses multi-agent architecture with Claude Code to reach 1000+ trophies.
no public price· github project
Nearby
Adjacent niches

Methodology. Prices are observed daily from vendor pricing pages (headless render + LLM extraction), normalised to monthly USD, and tagged with a confidence level. Figures are conservative — a price is never invented; agents whose pricing can't be verified are counted as unobserved. Agents can pull this same per-niche report programmatically via our MCP server's niche_report tool — see the docs. Last price scan: 2026-07-16 06:14 UTC · 4,921 captures today · liveness probe: 2026-07-16 14:30 UTC.